Skip to main content

Press Kit

The following screenshots are more general ones released online and distributed via press kit.
They depict the XBOX build, as apparent by similar visuals (crystals, anti-aliasing) and a full 480p framebuffer.
These screenshots have this in common:

  • Aku Aku's feathers are colorless.
  • The life counter is placed all the way on the right side of the screen.
  • Particles are few and far between.

Image

  • The crate layout is different.
  • The first totem in the back is missing spikes.
    Image Image Image Image
  • Tikimon has no healthbar.
  • Tikimon's slam particles are different.
    Image Image Image Image
  • Uka Uka's healthbar is misplaced.
  • The textures on moving metal surfaces are brighter.
    Image Image Image Image Image
  • There's a switch misplaced in the ground.
  • The textures on moving metal surfaces are brighter.
    Image Image
  • Chimneys appear to not work, as the player must have stepped on the far right one in order to progress.
    Image Image
  • The organ platforms are made of wood.
  • Uka's face is misplaced.
  • Madame Amberly has no healthbar.
  • Cortex's ammo is visible during the boss fight.
    Image Image Image Image Image Image Image
  • Some platform textures are darker.
    Image
  • The corridor in the background is missing a door.
  • The platform behind the Flamer is missing crates.
    Image Image Image Image Image
  • A life crate is missing in the second screenshot.
  • The ending cutscene of Doc-Amok is the demo's.
    Image Image
  • Crates and wumpa fruit are missing from the second shot.
    Image Image
  • Cortex's pipe is untextured.