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Strategy Guide

These screenshots were in the official guide, captured on a build close to the Press Kit build:



General

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  • Life crates ingame don't have Twinsanity's mug on them, they have the classic mug instead.
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  • Earning a life animated the icon across the screen, like in the old games.
  • The life counter is far off the right side of the screen.
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  • Uka's eyes are misplaced.

N. Sanity Island

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  • The shortcut cave has some sand around it.
  • The purple gem is on the totem instead of the clear one.
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  • It also seems to have replaced the blue and red ones above.
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  • The camera in Cavern is different.
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  • The platform and elevator textures are much darker. Note: The platforms in the drill chase retain their dark texture in the final game.
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  • The crate layout at the end of the drill chase is different.

Iceberg Lab

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  • This world checkpoint appears to have no range based activation.
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  • After the cutscene, the checkpoint doesn't automatically activate here.
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  • This instantly opening door style is different.
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  • This checkpoint doesn't exist in the final game.
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  • This checkpoint clips through the ground.
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  • Rusty's pathing is broken causing him to run into walls and turn around.
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  • This checkpoint doesn't exist in the final game.

Academy of Evil

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  • Janitors do not exist in the hub in the final game.
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  • The extending bridge looks different, with a different model and texture.
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  • Hall Monitors have an unusually huge shadow.
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  • Carpets are missing.

Twinsanity Island

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  • Gem tunnels in Rockslide have way more TNT crates.
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  • This checkpoint doesn't exist in the final game.