Early Gameplay
This video released in May 2004 includes footage from a build likely between December 2003 and March 2004 aswell as some Travellers Tales watermarked footage.
General
- The HUD is made of text using Crash Nitro Kart's font.
- There are many placeholder sounds, some coming from Crash Bandicoot: The Wrath of Cortex, or earlier Crash games.
- Crash's spin model has a bigger plain shadow.
- Wumpa fruit have no shadows.
- Explosions have different, simple particles.
- Wumpa suction speed is slower.
- The Rollerbrawl has no smoke particles.
- There seem to be no gems or gem puzzles.
- Humiliskate sometimes has Rollerbrawl particle effects.
- There are no music or ambience tracks in the footage.
- Crash's idle animation is missing facial animations.
N.Sanity Island
- This area, which in the final game is occupied by a few wumpa trees and monkeys, is quite empty.
- The farm is at ground level, with a pack of Nitro crates sitting in front of it.
- Cortex's attached crystal doesn't disappear after a throw.
- Tikimon has an odd spinning animation and does not spawn minions when he's vulnerable.
- Cortex seems to have a buggy running animation while attached here.
- Tikimon is missing the dirt pile around him.
- The object layout in Doc Amok is a bit different than final, missing a nitro detonator and a gem.
- The spiky hazard has no destruction animation and just pops out of existance on taking damage.
- Cortex's running animation in Doc Amok is the same as his regular one.
- No locked camera in the boss arena.
- No spikes around the arena ring.
- A stack of crates exists here that was removed later on.
- More crates that were removed later on.
- The spiral is missing timed drop platforms.
- The button on the drill is much smaller.
- Sword ants appear to be missing.
- The area contains many more crates of multiple types.
Iceberg Lab
- The area is missing the surrounding sea.
- Much of the detail is missing, including trees, rocks, crates and wumpas.
- The floating ice platform's texture is much brighter.
- The level is missing snow particle effects.
- Cortex's switches are consoles that function the same way.
- Uka Uka's arena appears to be outdoors (still without the surrounding sea).
- There is only one exit from Uka's arena.
- Uka's texture is bugged.
- The switch platforms have metal support beams connected to the main ring.
- Uka's main button is surrounded by a pit that the player jumps over.
- Slip Slide Icecapades has many more chunks which are varied more with unused setpieces and structures.
- There's a lot more different metal structures embedded into the terrain.
- Slip Slide Icecapades' terrain is a lot more glossy.
- The level is missing snow particle effects.
- The first visible frame shows a metal object in a familiar chunk.
- A pipe sticks out on the right side of the picture in the same chunk.
Gone a Bit Coco
This is the only known footage of the level Gone a Bit Coco.
It doesn't show much besides the supposed starting area of the level.
NOTE: This footage contains a Traveller's Tales watermark.