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Sounds & Music

The build files contain three sound banks, with the same format as Twinsanity's demo (.msb/.msh):

  • StartUp/Music/Music2
  • StartUp/Sound/sfxbank
  • StartUp/Sound/Test1

Music

The Music2 bank contains 8 music tracks unchanged from Crash Bandicoot The Wrath of Cortex:

  • Smokey and the Bandicoot
  • Rumble In The Roks
  • Bamboozled (Rok n Roll)
  • Main Theme
  • Jungle Rumble
  • Force Of Nature
  • Crash And Burn
  • Arctic Antics

These music tracks will play ingame if a script uses the BeginMusic action.
A supplementary "tracks - levels.txt" file suggests their usage in Earth sections:

paths - 'jungle rumble'
stealth - 'crash and burn'
beach - 'arctic antics'
wall - 'force of nature'
mole bash - 'rok n roll'
bug path - 'the gauntlet'
combat arena - 'rumble in the rocks'
tree planting - 'smokey and the bandicoot'

Sound Effects

The Test1 bank is unused and contains 5 sound effects:

  • An electric buzzing noise
  • A switch noise
  • A quiet rolling sound
  • A water flowing sound
  • A low quality Crash WHOA sound


The sfxbank contains all 57 sounds accessible by the game, as sounds were not packed into levels yet.
Because they have to be referenced by scripts, proper names are available for them.

GEN_LASER - Global\EN_LAS.vag

GEN_CRASH - Global\ENE_CRSH.vag

GEN_EXPLODE - Global\ENE_EXPL.vag

MACHINEGUN_SINGLE - Global\ENE_MGUN.vag

GEN_STEADY - Global\ENE_STDY.vag

GEN_SPLASH - Global\FISHSPLA.vag

BOULDER_RUMBLE - Global\105boulder-rumble.vag

VENUS_BOUNCE - Global\119venus-bounce-2.vag

SPINNER_CREAK - Global\127spinner-creak-3.vag

CRAB_CLAW - Global\155crab-claw-01.vag

ROCK_ROLL_STOP - Global\223rock-roll-stop.vag

OPEN_GATE - Global\230open-gate-open.vag

GUILLOTINE_SCRAPE - Global\232guillotine-scrape.vag

HEAD_GRUNT - Global\2head-grunt.vag

TNT_BEEP - Global\77tnt-beep-3.vag

JUMP2 - Global\7-jump.vag

AARGH - Global\aargh1.vag

BELLY_FLOP - Global\belly-flop.vag

BIKKURI - Global\bikkuri3-02.vag

BONK - Global\bonk-2.vag

CRATE_BOUNCE - Global\box-bounce.vag

CRATE_BREAK - Global\box-break.vag

CRATE_EXPLODE - Global\box-explode.vag

CRATE_OPEN - Global\box-open.vag

CHECK_POINT - Global\CHK_PT.vag

CRYSTALS - Global\crystals.vag

FRUIT_SPIN - Global\FRT_SPIN.vag

FRUIT_CHOMP - Global\fruit-chomp-2.vag

FOOTSTEPS_SOFT - Global\FS_SOFT2.vag

GRASS_SPIN - Global\macspin.vag

JUMP - Global\JUMP.vag

KNIFE_THUD - Global\knife-thud.vag

LION - Global\lion2.vag

LOAD_CLIP - Global\loadclip.vag

MOUSE - Global\mouse.vag

MOUSE_SQUEAK - Global\mousesqueak.vag

NEW_GAME - Global\new-game-appear.vag

NITRO_EXPLODE - Global\nitro-box-explode.vag

PLANT_SPIT - Global\plant-spit-1.vag

PLATFORM_WARNING - Global\platform-warning-alt.vag

PUNCH - Global\macpunch.vag

STAFF_SPIN - Global\quarter-staff-spin.vag

SCARAB_RUN - Global\scarab-fs-1.vag

BONUS_BELL - Global\score-ten-bell-01-.vag

MACHINERY - Global\secret-machine.vag

SLICE - Global\slice.vag

SLIDE_ROCK - Global\sliderock.vag

SPEAR_RETRACT - Global\spear-retract.vag

SPEAR_STRIKE - Global\spear-strike.vag

WHISTLE_BLOW - Global\whistleblow.vag

SPLINTER - Global\woodsplinter.vag

NITRO_JIGGLE - Global\NITROBOX.vag

BIG_HIT - Global\CR_BULT.vag

BIRD_FLAP - Global\PAR_WING.vag

BAT_FLAP - Global\BAT_WING.vag

HARD_SPIKE - Global\SPIKE_CL.vag (empty)
MAC_PUNCH - Global\macpunch.vag (empty)