UNUSED CONTENT - Objects

Objects that are completely unused
ID: 307 - Name: PIRANHAPLANT_SPITBALL - Piranha Plant Spitball
Part of an unused attack by the Piranha Plant enemy. Emits a particle trail.
Spinning it once lobs it in the air, and spinning it again throws it back at the plant, defeating it.

Scripts unique to the object:
-COM_PIRANHAPLANT_SPITBALL_DEFAULT - ID 1198, 1199
-COM_PIRANHAPLANT_SPITBALL_DAMAGED - ID 1572, 1573
ID: 442 - Name: MAM_WHEEL - Madame Amberly Wheel
Intended to be used by the invisible object MAM_SHUTTLE.

Scripts unique to the object:
-COM_MAM_WHEEL_DEFAULT - ID 2474, 2475
ID: 460 - Name: WALRUS_KNIFE - Walrus Knife
Was originally held by Rusty Walrus, and was part of an unused knife throwing attack by him.

Scripts unique to the object:
-COM_WALRUS_KNIFE_THROWN - ID 2572, 2573
ID: 470 - Name: RHINO_PIRATE_CUTLASS - Rhino Pirate Cutlass
Prop intended to be used by certain types of Rhino Pirates.

Scripts unique to the object:
-COM_RHINO_PIRATE_CUTLASS_DROPPED - ID 2748, 2749
ID: 584 - Name: BREAKABLENITROSWITCHCRATE - Breakable Nitro Switch Crate
A Nitro Switch crate which is breakable by attacking it. The destruction gibs it creates are Nitro themed.

Scripts unique to the object:
-COM_BREAKABLE_NITRO_SWITCH_CRATE_TRIGGER - ID 3398, 3399
-COM_BREAKABLE_NITRO_SWITCH_CRATE_LANDED_ON - ID 3400, 3401
-COM_BREAKABLE_NITRO_SWITCH_CRATE_HEADBUTTED - ID 3402, 3403
ID: 614 - Name: NATIVE_CENTERED_SPEAR - Centered Native Spear
Prop intended to be used by the type of tribesman placed inside Totem Hokum river boats (TRIBESMAN_B).

Scripts unique to the object:
-COM_NATIVE_CENTERED_SPEAR_DEFAULT - ID 3672, 3673
-COM_NATIVE_CENTERED_SPEAR_LAUNCH - ID 3984, 3985
ID: 686 - Name: TIKI_MON_FIREBALL - Tikimon Fireball
Part of an unused attack by Tikimon. Emits a particle trail. Explodes upon impact.

Scripts unique to the object:
-COM_TIKI_MON_FIREBALL_DEFAULT - ID 4212, 4213
ID: 696 - Name: UKA_ICE_MONSTER_ICE_CAGE_SECTION - Uka Ice Cage Section
Part of an unused attack by Uka Uka. The boss would spawn 8 sections around Crash.
It's breakable with spin attacks, gunfire and bodyslams.

Scripts unique to the object:
-COM_UKA_ICE_MONSTER_ICE_CAGE_SECTION_DEFAULT - ID 4283, 4283
-COM_UKA_ICE_MONSTER_ICE_CAGE_SECTION_DAMAGED - ID 4358, 4359
ID: 715 - Name: UKA_ICE_MONSTER_ICE_COVER - Uka Ice Cover
Intended to be used by the steam vents that damage Uka Uka.

Scripts unique to the object:
-COM_UKA_ICE_MONSTER_ICE_COVER_DEFAULT - ID 4384, 4385
ID: 755 - Name: TNTCRATERIGID - Rigid TNT Crate
Intended to be used during the N.Tropy boss fight. Unlike a regular TNT it's a completely flat cube.
Can only be interacted with by jumping on top of it.

Scripts unique to the object:
-COM_TNTCRATERIGID_DEFAULT - ID 4580, 4581
-COM_TNTCRATERIGID_ACTIVATED - ID 5028, 5029
ID: 845 - Name: HENCHMANIA_POLARBEAR - Henchmania Polar Bear
Intended to be used during the N.Tropy boss fight. Has an idle animation.

Scripts unique to the object:
-COM_HENCHMANIA_POLARBEAR_DEFAULT - ID 4996, 4997
Objects that are used, but are invisible, deactivated or unreachable in normal gameplay
ID: 396 - Name: CORTEX_HOVERBOARD - Cortex Hoverboard
Placed directly behind Cortex in the Mechabandicoot boss area. This invisible object is used for an explosion effect during the cutscene after the boss.
Jumping on it causes the player to control the actual hoverboard. Bodyslamming it causes the explosion effect seen during the cutscene.
The controls are: Left Stick to turn and Right shoulder buttons to go higher. The hoverboard will only go up until a set distance above ground.

Scripts unique to the object:
-COM_ACTIVATE_HOVERBOARD - ID 5472, 5473
-COM_HOVERBOARD_HIT_RADIUS - ID 5474, 5475
ID: 441 - Name: MAM_SHUTTLE - Madame Amberly Shuttle
Placed above the boss area, but invisible.

Scripts unique to the object:
-COM_MAM_SHUTTLE_DEFAULT - ID 2472, 2473
ID: 451 - Name: SCHOOL_FROGENSTEIN - Frogenstein
Enemy type placed in the second hall monitor section, but deactivated.

Scripts unique to the object:
-COM_SCHOOL_FROGENSTEIN_DEFAULT - ID 2528, 2529
-COM_SCHOOL_FROGENSTEIN_IDLE - ID 2531
-COM_SCHOOL_FROGENSTEIN_MOVE - ID 2533
-COM_SCHOOL_FROGENSTEIN_ATTACK - ID 2535
-COM_SCHOOL_FROGENSTEIN_DODGE - ID 2537
-COM_SCHOOL_FROGENSTEIN_WALK - ID 2543
-COM_SCHOOL_FROGENSTEIN_RUN - ID 2545
-COM_SCHOOL_FROGENSTEIN_DAMAGED - ID 2552, 2553
-COM_SCHOOL_FROGENSTEIN_HOP - ID 2595
-COM_SCHOOL_FROGENSTEIN_HOP_FAST - ID 2597
-COM_SCHOOL_FROGENSTEIN_FOLLOW_KEYS - ID 2675
-COM_SCHOOL_FROGENSTEIN_VERT_JUMP - ID 2747
-COM_SCHOOL_FROGENSTEIN_JUMP - ID 2985
-COM_SCHOOL_FROGENSTEIN_JUMP_ATTACK - ID 3051
-COM_SCHOOL_FROGENSTEIN_OPERATE - ID 3223
-COM_SCHOOL_FROGENSTEIN_PET - ID 3421
-COM_SCHOOL_FROGENSTEIN_IDLE_LOOK - ID 3423
ID: 648 - Name: DOOR_CORTEX_LAB - Cortex Lab Door
Lab door that opens instantly when the player gets near it. Placed in the 10th Dimensional Lab exterior at the opposite entrance to the upper interior.
That interior has only one entrance in the 10th Dimension, so the door cannot be reached with normal means.

Scripts unique to the object:
-(No Name) - ID 3948
ID: 863 - Name: BLADE_POST - Blade Post
Placed out of bounds in the last large interior area of N.Gin's ship.

Scripts unique to the object:
-COM_BLADE_POST_DEFAULT - ID 5114, 5115
ID: 864 - Name: SPINNING_BLADE - Spinning Blade
Used by BLADE_POST, spins around the post and damages the player when touched.

Scripts unique to the object:
-COM_SPINNING_BLADE_DEFAULT - ID 5120, 5121
ID: 935 - Name: SCHOOL_SPELLER_A - School Speller A
Placed inside the door on the right side of the first crossing of a slime puddle in Classroom Chaos.
ID: 937 - Name: SCHOOL_SPELLER_B - School Speller B
Placed inside the door on the right side of the second crossing of a slime puddle in Classroom Chaos.
Also placed inside the door on the left side of the first hall monitor section.
ID: 938 - Name: SCHOOL_SPELLER_C - School Speller C
Placed inside the second door on the left side immediately after the exterior area of Classroom Chaos.
Non-visual entities, most likely for the scrapped ambient sounds of Spelling Bee students.
They each have 4 assigned sounds, which is the same amount of variants as the unused voicelines.

Scripts unique to the objects:
-COM_SCHOOL_SPELLER_A_DEFAULT - ID 5624, 5625
Object variants that are unused
ID: 33 - Name: CEILINGCHICHIGRASS - Ceiling Chi Chi Grass
While the object is used by the flying gargoyles to function, its unused visual was originally Chi Chi Grass.
ID: 494 - Name: DOCAMOK_PRESSURE_PAD - DocAmok Pressure Pad
The object includes a flat variant in addition to the existing one that's sloped on both sides.


ID: 519 - Name: TWINTECH_SPHERE - Twin Tech Sphere
The object includes 5 variations of the sphere, 3 of which are not seen in the game.
ID: 520 - Name: TWINTECH_SPAWNER - Twin Tech Spawner
The object has a visual for being deactivated, however it's never used.