UNUSED CONTENT - Demo Levels and Graphics

ALL DEMOS

The Icons.psm file contains an icon for Cortex despite him not being playable in the demo, aswell as the empty gem slot despite all of them being filled out by default.



Chunk: E3Hub/earth/hub/totemex
A chunk which connects the end of Totem Hokum and Farmer Ernest's farm in the final game.
In the demo, it's only connected one-way to AlwaysOn (skybox) and HubD (farm). It contains nothing.
Topdown Front Matching side in final game
(Chunk: L03Chase)
Back
Inside Inside

Chunk: E3Hub/docamok/doclok
A chunk which would seemingly replace the act of teleporting from the Hubroom to Totem Hokum.
It is connected one-way to HubRoom (main hub room) and DocAmok (Totem Hokum demo chunk). It contains nothing.
Topdown Front Corresponding Hub Room
(Chunk: HubRoom1)
Back Likely Exit Point
(Chunk: DocAmok)
Back Inside Inside

Chunks that are connected to the rest of the demo, but aren't meant to be entered: (TBD)
Chunk: E3Hub/earth/hub/hubd
Chunk: E3Hub/earth/hub/docent
Chunk: E3Hub/cavern/tunnel03
Chunk: E3Hub/cavern/cortthro
Chunk: E3Hub/cavern/escape

NTSC DEMO ONLY


The NTSC-U demo contains some additional chunks likely not meant to be included.

Chunk: E3Hub/earth/Release/highpath
This version of HighPath comes without a scenery package. There are no tangible differences from the used version of the chunk.

A version of Cavern Catastrophe was also included, with the directory titled "Cavern 020403 1513".
It is speculated that the number is a timestamp of its creation, either 02/04/2003 15:13, or 04/02/2003 15:13.
However, it is also more complete than the March 9th 2004 build
of the level, so it might not be a timestamp.

Chunk: E3Hub/Cavern 020403 1513/antfight
Differences with demo chunk:
-EXTRALIFECRATE - No wireframe pop-in sound
-No AI Nodes

Chunk: E3Hub/Cavern 020403 1513/cavent
Differences with demo chunk:
-Missing Pipe-Cortex from package
-Scripts missing:
COM_CORTEX_LINKED_STANDING_JUMP
COM_CORTEX_LINKED_RUNNING_JUMP
COM_CORTEX_AI_FIND_SWITCH
COM_CORTEX_AI_OPERATE_MACHINERY
-Scripts in this chunk that aren't in the demo chunk:
COM_UKAMASK_DEFAULT

Chunk: E3Hub/Cavern 020403 1513/cortthro
Differences with demo chunk:
-act_CAVERN_VIBE_PLATFORM19 - missing 2 sounds

Chunk: E3Hub/Cavern 020403 1513/cryscave
Differences with demo chunk:
-act_CAVERN_VIBE_PLATFORM21 - missing 2 sounds
-act_GLOBAL_CORTEX_SWITCH - missing activation sound
-Missing Object - act_LOGIC_NOT
-Missing Instance - LOGIC_NOT
-Scripts Missing:
COM_LOGIC_NOT_ACTIVATED
COM_LOGIC_NOT_DEACTIVATED

Chunk: E3Hub/Cavern 020403 1513/escape
Differences with demo chunk:
-act_CAVERN_VIBE_PLATFORM5 - missing 2 sounds

Chunk: E3Hub/Cavern 020403 1513/nitrocav
Differences with demo chunk:
-Script COM_RELIC_PICKUP exists and is hooked up to GEM_RED in place of COM_GEM_PICKUP
-act_CAVERN_VIBE_PLATFORM3 - missing 2 sounds

Chunk: E3Hub/Cavern 020403 1513/tunnel01
Differences with demo chunk:
-BASICCRATE, EXTRALIFECRATE - missing wireframe pop-in sound

Chunk: E3Hub/Cavern 020403 1513/tunnel02
Differences with demo chunk:
-Script COM_RELIC_PICKUP exists and is hooked up to GEM_RED in place of COM_GEM_PICKUP
-BASICCRATE, NITROCRATE, EXTRALIFECRATE, SURPRISECRATE - missing wireframe pop-in sound

Chunk: E3Hub/Cavern 020403 1513/tunnel03
Differences with demo chunk:
-BASICCRATE, NITROCRATE, EXTRALIFECRATE, SURPRISECRATE - missing wireframe pop-in sound