development info - General Screenshots Breakdown

Breakdown by BetaM.

The following screenshots are more general ones released online and distributed via press kit.
They depict the XBOX build, as apparent by similar visuals (crystals, anti-aliasing) and a full 480p framebuffer.
These screenshots have this in common:
  • Aku Aku's feathers are colorless.
  • The life counter is placed all the way on the right side of the screen.
  • Particles are few and far between.
Here are the screenshots:

  • The crate layout is different.
  • The first totem in the back is missing spikes.

  • Tikimon has no healthbar.
  • Tikimon's slam particles are different.

  • Uka Uka's healthbar is misplaced.
  • The textures on moving metal surfaces are brighter.

  • There's a switch misplaced in the ground.
  • The textures on moving metal surfaces are brighter.
  • Chimneys appear to not work, as the player must have stepped on the far right one in order to progress.
  • The organ platforms are made of wood.
  • Uka's face is misplaced.
  • Madame Amberly has no healthbar.
  • Cortex's ammo is visible during the boss fight.

  • Some platform textures are darker.
  • The corridor in the background is missing a door.
  • The platform behind the Flamer is missing crates.

  • A life crate is missing in the second screenshot.
  • The ending cutscene of Doc-Amok is the demo's.
  • Crates and wumpa fruit are missing from the second shot.
  • Cortex's pipe is untextured.