General
These videos show a build dated Late February 2004.
The HUD is made of Crash Nitro Kart font, which indicates being close to the early gameplay build.
In this build, debug features and cutscene skipping are available.
The life pickup visual is Aku Aku at this point.
The camera is unlocked everywhere except for the Walrus Chase and N.Gin boss fight.
Hitting wooden bounce crates changes their visual to the iron bounce crate.
Jungle Bungle
The path splits at the worm tutorial cutscene area and to the left is a hole leading to the Bug Run.
The transition into the Bug Run's chunk is indicated by the level geometry disappearing around Crash.
The Bug Run section contains no objects, only scenery.
After the chase area, the section continues into a cave area and then loops back around to a different hole in the vicinity of the worm tutorial cutscene.
Hi Seas Hi-Jinks
The opening area of the level includes more scenery like fences, additional water hazards and a wall on the left blocking the view of N.Gin's ship.
Shark enemies are seen jumping back and forward over the path into the ship.
The penguin inside the ice uses correct textures and its early coloring.
The exits behind the starting area look much wider and bigger than in the final game.
Entering the ship requires using a TNT barrel, which explodes after a short while.
The entrance is also guarded by a Rhino Pirate with a sword, who takes 2 hits to defeat, aswell as a shark.
The first chunk includes slippery oil which, much like ice in the final game, needs to be maneuvered around.
The second chunk has rats, a scrapped Pirate Duck enemy, and cargo platforms which can be lifted by spinning Boiler Room Doom's blue valves.
Pirate Duck's attack consists of him lighting the fuse of a nearby cannon, which shoots a bomb forward from it.
Getting near the Pirate Duck alerts it, and it can be then defeated in one hit.
Exiting the room requires the use of another TNT barrel.
The third area of the level contains the same N.Gin cutscene as final (albeit with no sounds and a different launcher).
In the middle path rockets that spew toxic gas pop up as you progress.
The Rhino Pirate Barrel Thrower here takes 2 hits to defeat.
The way to the fourth chunk is blocked by Nitro crates.
In the fourth area the platforms to walk on are thinner.
The fifth area mainly contains rats, bounce crates and rockets.
In the sixth area, the floor opens much like in the third chunk.
In addition, much like in the third area, there's a Rhino Pirate Barrel Thrower here, unlike in the final game.
There are Rope Swinging Rhino Pirates here that affect multiple paths.
On both sides of the area there are seperate "bonus" chunks which contain rooms full of crates.
Entering the next chunk starts the Rusty Walrus chase.
Rusty Walrus has trouble following the path.
Many of the crates lying around on the sides have Nitro crates in front of them.
The first blocking wall is triggered before you even get to it.
The second part of the chase is shorter, but the wall at the end works.
After the chase, some explosions are shown and you enter a cutscene where Crash jumps on bounce crates.
You land on the ship's deck where the cutscene from early on in the level plays again.
This boss fight has you spin rockets away and back at N.Gin instead of getting him down from his crow's nest.
The camera is locked in place during this fight.
After N.Gin is hit once a cutscene plays where a big rocket hits the ship, the game fades out, and then Crash flies out of the ship onto an ice floe using the slide jump animation.
The N.Tropy boss intro is not finished, so it's mostly a T-posed cutscene.
After N.Brio bounces around, he tilts the platform and spawns multiple Rigid TNT Crates that fall down towards him.
The objective there is to either activate a TNT and make it explode at the right time next to Brio, or angle a TNT towards his mouth so that he eats one.
The camera does not lock on to the boss.
The ice floe that N.Tropy is standing on can tilt, but not fall down.
After two hits N.Tropy is defeated and a cutscene plays that softlocks the game.