UNUSED CONTENT - Super Monkey Ball Adventure Sounds

The next videogame made by Travellers Tales' Oxford Studio after Crash Twinsanity was Super Monkey Ball Adventure, on the same engine, and sharing some visuals and sound effects.
Many of the sounds' filenames imply their origin in Twinsanity, even though some are not in Twinsanity at all.
Since it's not fully confirmed which files belonged to Twinsanity at some point, only the ones with definite Twinsanity-related naming will be listed.

Filename: Music_AmbientStream_UTC_ocean_bg_stereo
An ambience track for the ocean. The one used in Twinsanity has waves (and it's also in SMBA).


Filename: L12_ant_hit
Some kind of Ant impact noise intended for Ant Agony.


Filename: ph_frog_appear
A spawn sound for Frogenstein's.


Filename: ph_Purple_Vanish_02 A sound for vanishing purple platforms in Ant Agony. The ingame platforms just disappear inside structures.


Sound effects for crab enemies. In Twinsanity, all their noises are replaced with a generic placeholder.
Filename: PH_crab_idle
Filename: SF_crab_curl1

Filename: SF_hoverball
A possible sound effect for the scrapped Flying Saucer Chase level. (fitting with the unused tip "use tractor beam to get 10 energy balls in the hopper")


Sounds for an electric arc intended for Bandicoot Pursuit.
Filename: UTC_11_electric_arc_loop
Filename: UTCL11_electric_arc_2