PRE-RELEASE INFO - General Screenshots Breakdown

Breakdown by BetaM.

The following screenshots were released at some point between the game's reveal and E3 2004:


  • The farm is located on the ground.
  • The camera during the worm minigame is not locked.
  • The timer displays only seconds, is located near the middle of the screen, and is displayed using the old CNK-like font.
  • The camera during wall jump sections isn't locked.
  • There are no snow particles or trails.
  • The path split appears to have had a cutscene.
  • The HUD uses the old CNK-like font.
  • Nina lacks a proper shadow.
  • Classrooms have an unlocked camera.
  • There appear to be crates (destroyed in the shot) and wumpa fruit guiding the player out of the room.
  • The corridor appears to have a different layout.
  • The floor in Classroom Chaos has no reflections.
  • This appears to be the demo's hub, although it's missing Cortex in the center.
  • A screenshot of Lava Caves, a cut level.
  • Nina lacks a proper shadow.
  • A screenshot of the old version of Slip Slide Icecapades seen in the old footage with a different camera angle.
  • The native village with a different layout, likely on the other side of the river from where the entrance is.

The following screenshots are more general ones released online and distributed via press kit.
They depict the XBOX build, as apparent by similar visuals (crystals, anti-aliasing) and a full 480p framebuffer.
These screenshots have this in common:
  • Aku Aku's feathers are colorless.
  • The life counter is placed all the way on the right side of the screen.
  • Particles are few and far between.
Here are the screenshots:

  • The crate layout is different.
  • The first totem in the back is missing spikes.

  • Tikimon has no healthbar.
  • Tikimon's slam particles are different.

  • Uka Uka's healthbar is misplaced.
  • The textures on moving metal surfaces are brighter.

  • There's a switch misplaced in the ground.
  • The textures on moving metal surfaces are brighter.
  • Chimneys appear to not work, as the player must have stepped on the far right one in order to progress.
  • The organ platforms are made of wood.
  • Uka's face is misplaced.
  • Madame Amberly has no healthbar.
  • Cortex's ammo is visible during the boss fight.

  • Some platform textures are darker.
  • The corridor in the background is missing a door.
  • The platform behind the Flamer is missing crates.

  • A life crate is missing in the second screenshot.
  • The ending cutscene of Doc-Amok is the demo's.
  • Crates and wumpa fruit are missing from the second shot.
  • Cortex's pipe is untextured.

Finally, here's some screenshots of unknown origin, submitted to Crash Mania:

  • Cavern Catastrophe starts with Crash alone playable.
  • The crashed hoverboard is missing.
  • Crunch is misplaced and rotated wrong.
  • Tiny is slightly misplaced.
  • The first weathervane appears to be missing.
  • Crash is weirdly posed.